﻿---@class UnityEngine.Sprite : UnityEngine.Object
---@field public bounds UnityEngine.Bounds
---@field public rect UnityEngine.Rect
---@field public pixelsPerUnit System.Single
---@field public texture UnityEngine.Texture2D
---@field public associatedAlphaSplitTexture UnityEngine.Texture2D
---@field public textureRect UnityEngine.Rect
---@field public textureRectOffset UnityEngine.Vector2
---@field public packed System.Boolean
---@field public packingMode UnityEngine.SpritePackingMode
---@field public packingRotation UnityEngine.SpritePackingRotation
---@field public pivot UnityEngine.Vector2
---@field public border UnityEngine.Vector4
---@field public vertices table
---@field public triangles table
---@field public uv table
local m = {}
---@return UnityEngine.Sprite
function m.Create() end
function m:OverrideGeometry() end
return m
